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67 gamedata (
string desc,
string dir,
string time);
117 const char*
location () {
return Location.c_str (); }
124 const char*
gametime () {
return Gametime.c_str (); }
166 static bool init (
string udir,
string gdir,
string gname,
u_int8 qload);
243 static bool save (
u_int32 pos,
string desc,
string time);
268 return user_data_dir_;
279 return game_data_dir_;
313 return data::the_player;
326 return data::characters [name];
338 return data::quests [name];
349 return data::characters;
371 static string game_name;
378 static vector<gamedata*> saves;
384 static string user_data_dir_;
390 static string game_data_dir_;
394 #endif // GAMEDATA_H__