Adonthell  0.4
audio Class Reference

Static Public Member Functions

static void init (config *)
 
static void cleanup (void)
 
static s_int8 put_state (ogzstream &file)
 
static s_int8 get_state (igzstream &file)
 
static int load_background (int slot, char *filename)
 
static void unload_background (int slot)
 
static void set_background_volume (int)
 
static void pause_music (void)
 
static void unpause_music (void)
 
static int load_wave (int slot, char *filename)
 
static void unload_wave (int slot)
 
static void play_wave (int channel, int slot)
 
static void play_background (int slot)
 
static void fade_in_background (int slot, int time)
 
static void fade_out_background (int time)
 
static void change_background (int slot, int time)
 
static bool is_initialized ()
 
static bool is_schedule_activated ()
 
static bool is_background_finished ()
 
static void set_schedule_active (bool a)
 
static void set_schedule (string file, PyObject *args=NULL)
 
static void run_schedule ()
 

Detailed Description

Definition at line 30 of file audio.h.


The documentation for this class was generated from the following files: