OgreShaderFFPRenderStateBuilder.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderFFPRenderStateBuilder_
00028 #define _ShaderFFPRenderStateBuilder_
00029 
00030 #include "OgreShaderPrerequisites.h"
00031 #ifdef RTSHADER_SYSTEM_BUILD_CORE_SHADERS
00032 #include "OgreSingleton.h"
00033 #include "OgreShaderGenerator.h"
00034 
00035 namespace Ogre {
00036 namespace RTShader {
00037 
00038 
00050 class _OgreRTSSExport FFPRenderStateBuilder : public Singleton<FFPRenderStateBuilder>, public RTShaderSystemAlloc
00051 {
00052 // Interface.
00053 public:
00054     FFPRenderStateBuilder();
00055     ~FFPRenderStateBuilder();
00056 
00072     static FFPRenderStateBuilder& getSingleton();   
00073 
00089     static FFPRenderStateBuilder* getSingletonPtr();
00090 
00091 
00096     bool initialize();
00097 
00101     void finalize();
00102 
00108     void buildRenderState(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
00109 
00110     
00111 // Protected types.
00112 protected:
00113     typedef vector<SubRenderStateFactory*>::type                SubRenderStateFactoryList;
00114     typedef SubRenderStateFactoryList::iterator                 SubRenderStateFactoryIterator;
00115     typedef SubRenderStateFactoryList::const_iterator           SubRenderStateFactoryConstIterator;
00116 
00117 // Protected methods.
00118 protected:
00119 
00123     void buildFFPSubRenderState(int subRenderStateOrder, const String& subRenderStateType, 
00124                                                  ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
00125     
00129     void resolveColourStageFlags(ShaderGenerator::SGPass* sgPass, TargetRenderState* renderState);
00130 
00131 
00132 // Attributes.
00133 protected:
00134     // All factories needed by the FFP.
00135     SubRenderStateFactoryList mFFPSubRenderStateFactoyList;
00136     
00137 };
00138 
00139 
00143 }
00144 }
00145 
00146 #endif
00147 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:23