Shader model 2 profile target. More...
#include <OgreTerrainMaterialGeneratorA.h>
Classes | |
class | ShaderHelper |
Interface definition for helper class to generate shaders. More... | |
class | ShaderHelperCg |
Utility class to help with generating shaders for Cg / HLSL. More... | |
class | ShaderHelperGLSL |
Utility class to help with generating shaders for GLSL. More... | |
class | ShaderHelperGLSLES |
Utility class to help with generating shaders for GLSL ES. More... | |
class | ShaderHelperHLSL |
Public Member Functions | |
SM2Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc) | |
~SM2Profile () | |
MaterialPtr | generate (const Terrain *terrain) |
Generate / resuse a material for the terrain. | |
MaterialPtr | generateForCompositeMap (const Terrain *terrain) |
Generate / resuse a material for the terrain. | |
uint8 | getMaxLayers (const Terrain *terrain) const |
Get the number of layers supported. | |
void | updateParams (const MaterialPtr &mat, const Terrain *terrain) |
Update params for a terrain. | |
void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) |
Update params for a terrain. | |
void | requestOptions (Terrain *terrain) |
Request the options needed from the terrain. | |
bool | isVertexCompressionSupported () const |
Compressed vertex format supported? | |
bool | isLayerNormalMappingEnabled () const |
Whether to support normal mapping per layer in the shader (default true). | |
void | setLayerNormalMappingEnabled (bool enabled) |
Whether to support normal mapping per layer in the shader (default true). | |
bool | isLayerParallaxMappingEnabled () const |
Whether to support parallax mapping per layer in the shader (default true). | |
void | setLayerParallaxMappingEnabled (bool enabled) |
Whether to support parallax mapping per layer in the shader (default true). | |
bool | isLayerSpecularMappingEnabled () const |
Whether to support specular mapping per layer in the shader (default true). | |
void | setLayerSpecularMappingEnabled (bool enabled) |
Whether to support specular mapping per layer in the shader (default true). | |
bool | isGlobalColourMapEnabled () const |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
void | setGlobalColourMapEnabled (bool enabled) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true). | |
bool | isLightmapEnabled () const |
Whether to support a light map over the terrain in the shader, if it's present (default true). | |
void | setLightmapEnabled (bool enabled) |
Whether to support a light map over the terrain in the shader, if it's present (default true). | |
bool | isCompositeMapEnabled () const |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
void | setCompositeMapEnabled (bool enabled) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
bool | getReceiveDynamicShadowsEnabled () const |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
void | setReceiveDynamicShadowsEnabled (bool enabled) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
void | setReceiveDynamicShadowsPSSM (PSSMShadowCameraSetup *pssmSettings) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
PSSMShadowCameraSetup * | getReceiveDynamicShadowsPSSM () const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0). | |
void | setReceiveDynamicShadowsDepth (bool enabled) |
Whether to use depth shadows (default false). | |
bool | getReceiveDynamicShadowsDepth () const |
Whether to use depth shadows (default false). | |
void | setReceiveDynamicShadowsLowLod (bool enabled) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
bool | getReceiveDynamicShadowsLowLod () const |
Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
bool | _isSM3Available () const |
Internal. | |
bool | _isSM4Available () const |
TerrainMaterialGenerator * | getParent () const |
Get the generator which owns this profile. | |
const String & | getName () const |
Get the name of this profile. | |
const String & | getDescription () const |
Get the description of this profile. | |
virtual void | updateCompositeMap (const Terrain *terrain, const Rect &rect) |
Update the composite map for a terrain. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Types | |
enum | TechniqueType { HIGH_LOD, LOW_LOD, RENDER_COMPOSITE_MAP } |
Protected Member Functions | |
void | addTechnique (const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt) |
bool | isShadowingEnabled (TechniqueType tt, const Terrain *terrain) const |
Protected Attributes | |
ShaderHelper * | mShaderGen |
bool | mLayerNormalMappingEnabled |
bool | mLayerParallaxMappingEnabled |
bool | mLayerSpecularMappingEnabled |
bool | mGlobalColourMapEnabled |
bool | mLightmapEnabled |
bool | mCompositeMapEnabled |
bool | mReceiveDynamicShadows |
PSSMShadowCameraSetup * | mPSSM |
bool | mDepthShadows |
bool | mLowLodShadows |
bool | mSM3Available |
bool | mSM4Available |
TerrainMaterialGenerator * | mParent |
String | mName |
String | mDesc |
Shader model 2 profile target.
Definition at line 61 of file OgreTerrainMaterialGeneratorA.h.
enum Ogre::TerrainMaterialGeneratorA::SM2Profile::TechniqueType [protected] |
Definition at line 152 of file OgreTerrainMaterialGeneratorA.h.
Ogre::TerrainMaterialGeneratorA::SM2Profile::SM2Profile | ( | TerrainMaterialGenerator * | parent, |
const String & | name, | ||
const String & | desc | ||
) |
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM3Available | ( | ) | const |
Internal.
Definition at line 147 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::_isSM4Available | ( | ) | const |
Definition at line 148 of file OgreTerrainMaterialGeneratorA.h.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::addTechnique | ( | const MaterialPtr & | mat, |
const Terrain * | terrain, | ||
TechniqueType | tt | ||
) | [protected] |
MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generate | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
MaterialPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::generateForCompositeMap | ( | const Terrain * | terrain | ) | [virtual] |
Generate / resuse a material for the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
const String& Ogre::TerrainMaterialGenerator::Profile::getDescription | ( | void | ) | const [inherited] |
Get the description of this profile.
Definition at line 178 of file OgreTerrainMaterialGenerator.h.
uint8 Ogre::TerrainMaterialGeneratorA::SM2Profile::getMaxLayers | ( | const Terrain * | terrain | ) | const [virtual] |
Get the number of layers supported.
Implements Ogre::TerrainMaterialGenerator::Profile.
const String& Ogre::TerrainMaterialGenerator::Profile::getName | ( | void | ) | const [inherited] |
Get the name of this profile.
Definition at line 176 of file OgreTerrainMaterialGenerator.h.
TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::getParent | ( | ) | const [inherited] |
Get the generator which owns this profile.
Definition at line 174 of file OgreTerrainMaterialGenerator.h.
Whether to use depth shadows (default false).
Definition at line 138 of file OgreTerrainMaterialGeneratorA.h.
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
Definition at line 119 of file OgreTerrainMaterialGeneratorA.h.
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition at line 144 of file OgreTerrainMaterialGeneratorA.h.
PSSMShadowCameraSetup* Ogre::TerrainMaterialGeneratorA::SM2Profile::getReceiveDynamicShadowsPSSM | ( | ) | const |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition at line 132 of file OgreTerrainMaterialGeneratorA.h.
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition at line 111 of file OgreTerrainMaterialGeneratorA.h.
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
Definition at line 95 of file OgreTerrainMaterialGeneratorA.h.
Whether to support normal mapping per layer in the shader (default true).
Definition at line 76 of file OgreTerrainMaterialGeneratorA.h.
Whether to support parallax mapping per layer in the shader (default true).
Definition at line 82 of file OgreTerrainMaterialGeneratorA.h.
Whether to support specular mapping per layer in the shader (default true).
Definition at line 88 of file OgreTerrainMaterialGeneratorA.h.
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition at line 103 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isShadowingEnabled | ( | TechniqueType | tt, |
const Terrain * | terrain | ||
) | const [protected] |
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::isVertexCompressionSupported | ( | ) | const [virtual] |
Compressed vertex format supported?
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
void * | |||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
const char * | , | ||
int | , | ||
const char * | |||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, |
const char * | , | ||
int | , | ||
const char * | |||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
const char * | file, | ||
int | line, | ||
const char * | func | ||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
void * | ptr | ||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |
const char * | file, | ||
int | line, | ||
const char * | func | ||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::requestOptions | ( | Terrain * | terrain | ) | [virtual] |
Request the options needed from the terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setCompositeMapEnabled | ( | bool | enabled | ) |
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setGlobalColourMapEnabled | ( | bool | enabled | ) |
Whether to support a global colour map over the terrain in the shader, if it's present (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerNormalMappingEnabled | ( | bool | enabled | ) |
Whether to support normal mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerParallaxMappingEnabled | ( | bool | enabled | ) |
Whether to support parallax mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLayerSpecularMappingEnabled | ( | bool | enabled | ) |
Whether to support specular mapping per layer in the shader (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setLightmapEnabled | ( | bool | enabled | ) |
Whether to support a light map over the terrain in the shader, if it's present (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsDepth | ( | bool | enabled | ) |
Whether to use depth shadows (default false).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) |
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) |
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
void Ogre::TerrainMaterialGeneratorA::SM2Profile::setReceiveDynamicShadowsPSSM | ( | PSSMShadowCameraSetup * | pssmSettings | ) |
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap | ( | const Terrain * | terrain, |
const Rect & | rect | ||
) | [virtual, inherited] |
Update the composite map for a terrain.
Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().
void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParams | ( | const MaterialPtr & | mat, |
const Terrain * | terrain | ||
) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
void Ogre::TerrainMaterialGeneratorA::SM2Profile::updateParamsForCompositeMap | ( | const MaterialPtr & | mat, |
const Terrain * | terrain | ||
) | [virtual] |
Update params for a terrain.
Implements Ogre::TerrainMaterialGenerator::Profile.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mCompositeMapEnabled [protected] |
Definition at line 253 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mDepthShadows [protected] |
Definition at line 256 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mDesc [protected, inherited] |
Definition at line 166 of file OgreTerrainMaterialGenerator.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mGlobalColourMapEnabled [protected] |
Definition at line 251 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 248 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 249 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 250 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLightmapEnabled [protected] |
Definition at line 252 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mLowLodShadows [protected] |
Definition at line 257 of file OgreTerrainMaterialGeneratorA.h.
String Ogre::TerrainMaterialGenerator::Profile::mName [protected, inherited] |
Definition at line 165 of file OgreTerrainMaterialGenerator.h.
TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::mParent [protected, inherited] |
Definition at line 164 of file OgreTerrainMaterialGenerator.h.
Definition at line 255 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mReceiveDynamicShadows [protected] |
Definition at line 254 of file OgreTerrainMaterialGeneratorA.h.
Definition at line 247 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM3Available [protected] |
Definition at line 258 of file OgreTerrainMaterialGeneratorA.h.
bool Ogre::TerrainMaterialGeneratorA::SM2Profile::mSM4Available [protected] |
Definition at line 259 of file OgreTerrainMaterialGeneratorA.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:44