00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11PREREQUISITES_H__ 00029 #define __D3D11PREREQUISITES_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 #include "WIN32/OgreMinGWSupport.h" // extra defines for MinGW to deal with DX SDK 00033 00034 #if OGRE_THREAD_SUPPORT 00035 #define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock(); 00036 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock(); 00037 #else 00038 #define OGRE_LOCK_RECURSIVE_MUTEX(name) 00039 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name) 00040 #endif 00041 00042 00043 #if OGRE_THREAD_SUPPORT == 1 00044 #define D3D11_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00045 #define D3D11_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00046 #define D3D11_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex) 00047 #else 00048 #define D3D11_DEVICE_ACCESS_LOCK 00049 #define D3D11_DEVICE_ACCESS_UNLOCK 00050 #define D3D11_DEVICE_ACCESS_CRITICAL_SECTION 00051 #endif 00052 00053 // Define versions for if DirectX is in use (Win32 only) 00054 #define DIRECT3D_VERSION 0x1100 00055 00056 // some D3D commonly used macros 00057 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } 00058 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } 00059 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } 00060 00061 00062 #undef NOMINMAX 00063 #define NOMINMAX // required to stop windows.h screwing up std::min definition 00064 #include <d3d11.h> 00065 #include <d3dx11.h> 00066 #include <d3d11shader.h> 00067 #include <D3Dcompiler.h> 00068 00069 00070 namespace Ogre 00071 { 00072 // Predefine classes 00073 class D3D11RenderSystem; 00074 class D3D11RenderWindow; 00075 class D3D11Texture; 00076 class D3D11TextureManager; 00077 class D3D11DepthBuffer; 00078 class D3D11Driver; 00079 class D3D11DriverList; 00080 class D3D11VideoMode; 00081 class D3D11VideoModeList; 00082 class D3D11GpuProgram; 00083 class D3D11GpuProgramManager; 00084 class D3D11HardwareBufferManager; 00085 class D3D11HardwareIndexBuffer; 00086 class D3D11HLSLProgramFactory; 00087 class D3D11HLSLProgram; 00088 class D3D11VertexDeclaration; 00089 class D3D11Device; 00090 class D3D11HardwareBuffer; 00091 class D3D11HardwarePixelBuffer; 00092 00093 // Should we ask D3D to manage vertex/index buffers automatically? 00094 // Doing so avoids lost devices, but also has a performance impact 00095 // which is unacceptably bad when using very large buffers 00096 #define OGRE_D3D_MANAGE_BUFFERS 1 00097 00098 //------------------------------------------- 00099 // Windows setttings 00100 //------------------------------------------- 00101 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) 00102 # ifdef OGRED3DENGINEDLL_EXPORTS 00103 # define _OgreD3D11Export __declspec(dllexport) 00104 # else 00105 # if defined( __MINGW32__ ) 00106 # define _OgreD3D11Export 00107 # else 00108 # define _OgreD3D11Export __declspec(dllimport) 00109 # endif 00110 # endif 00111 #else 00112 # define _OgreD3D11Export 00113 #endif // OGRE_WIN32 00114 } 00115 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:21