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Go to the documentation of this file. 22 #ifndef SVGFELightElement_h 23 #define SVGFELightElement_h 25 #if ENABLE(SVG) && ENABLE(SVG_FILTERS) 33 class SVGFELightElement :
public SVGElement
36 SVGFELightElement(
const QualifiedName&, Document*);
37 virtual ~SVGFELightElement();
39 virtual SVGLightSource* lightSource()
const = 0;
40 virtual void parseMappedAttribute(MappedAttribute*);
43 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, Azimuth, azimuth)
44 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, Elevation, elevation)
45 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float,
X, x)
46 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, Y, y)
47 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, Z, z)
48 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, PointsAtX, pointsAtX)
49 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, PointsAtY, pointsAtY)
50 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, PointsAtZ, pointsAtZ)
51 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, SpecularExponent, specularExponent)
52 ANIMATED_PROPERTY_DECLARATIONS(SVGFELightElement,
float,
float, LimitingConeAngle, limitingConeAngle)
57 #endif // ENABLE(SVG) && ENABLE(SVG_FILTERS)
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