MyGUI
3.2.2
MyGUIEngine
include
MyGUI_SubSkin.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_SUB_SKIN_H_
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#define MYGUI_SUB_SKIN_H_
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_XmlDocument.h
"
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#include "
MyGUI_ISubWidgetRect.h
"
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#include "
MyGUI_ResourceSkin.h
"
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#include "
MyGUI_RenderFormat.h
"
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#include "
MyGUI_IStateInfo.h
"
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namespace
MyGUI
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{
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class
RenderItem;
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class
MYGUI_EXPORT
SubSkin
:
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public
ISubWidgetRect
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{
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MYGUI_RTTI_DERIVED
(
SubSkin
)
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public
:
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SubSkin
();
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virtual
~
SubSkin
();
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virtual
void
setAlpha(
float
_alpha);
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virtual
void
setVisible(
bool
_visible);
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virtual
void
setStateData(
IStateInfo
* _data);
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virtual
void
createDrawItem(
ITexture
* _texture,
ILayerNode
* _node);
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virtual
void
destroyDrawItem();
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// метод для отрисовки себя
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virtual
void
doRender();
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/*internal:*/
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virtual
void
_updateView();
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virtual
void
_correctView();
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virtual
void
_setAlign(
const
IntSize
& _oldsize);
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virtual
void
_setUVSet(
const
FloatRect
& _rect);
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virtual
void
_setColour(
const
Colour
& _value);
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protected
:
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FloatRect
mRectTexture
;
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bool
mEmptyView
;
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VertexColourType
mVertexFormat
;
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uint32
mCurrentColour
;
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FloatRect
mCurrentTexture
;
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IntCoord
mCurrentCoord
;
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ILayerNode
*
mNode
;
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RenderItem
*
mRenderItem
;
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bool
mSeparate
;
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};
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}
// namespace MyGUI
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#endif // MYGUI_SUB_SKIN_H_
MyGUI::types::TCoord< int >
MyGUI::SubSkin::mEmptyView
bool mEmptyView
Definition:
MyGUI_SubSkin.h:55
MyGUI::SubSkin
Definition:
MyGUI_SubSkin.h:23
MyGUI::uint32
unsigned int uint32
Definition:
MyGUI_Types.h:48
MyGUI::ILayerNode
Definition:
MyGUI_ILayerNode.h:27
MyGUI::ISubWidgetRect
Definition:
MyGUI_ISubWidgetRect.h:17
MyGUI_Prerequest.h
MyGUI::IStateInfo
Definition:
MyGUI_IStateInfo.h:16
MyGUI::types::TSize< int >
MyGUI::SubSkin::mNode
ILayerNode * mNode
Definition:
MyGUI_SubSkin.h:63
MyGUI::SubSkin::mRenderItem
RenderItem * mRenderItem
Definition:
MyGUI_SubSkin.h:64
MyGUI::RenderItem
Definition:
MyGUI_RenderItem.h:22
MyGUI::SubSkin::mRectTexture
FloatRect mRectTexture
Definition:
MyGUI_SubSkin.h:54
MyGUI_Types.h
MyGUI::VertexColourType
Definition:
MyGUI_RenderFormat.h:15
MyGUI_IStateInfo.h
MyGUI_XmlDocument.h
MyGUI
Definition:
MyGUI_ActionController.h:14
MyGUI::SubSkin::mCurrentTexture
FloatRect mCurrentTexture
Definition:
MyGUI_SubSkin.h:60
MYGUI_RTTI_DERIVED
#define MYGUI_RTTI_DERIVED(DerivedType)
Definition:
MyGUI_RTTI.h:65
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition:
MyGUI_Platform.h:103
MyGUI::types::TRect< float >
MyGUI::SubSkin::mSeparate
bool mSeparate
Definition:
MyGUI_SubSkin.h:66
MyGUI::ITexture
Definition:
MyGUI_ITexture.h:26
MyGUI_ResourceSkin.h
MyGUI::SubSkin::mVertexFormat
VertexColourType mVertexFormat
Definition:
MyGUI_SubSkin.h:57
MyGUI_ISubWidgetRect.h
MyGUI::Colour
Definition:
MyGUI_Colour.h:16
MyGUI::SubSkin::mCurrentCoord
IntCoord mCurrentCoord
Definition:
MyGUI_SubSkin.h:61
MyGUI::SubSkin::mCurrentColour
uint32 mCurrentColour
Definition:
MyGUI_SubSkin.h:58
MyGUI_RenderFormat.h
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