Uranium
Application Framework
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Platform is a special case of Scene node. More...
Public Member Functions | |
def | __init__ (self, parent) |
def | render (self, renderer) |
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def | __init__ (self, parent=None, kwargs) |
Construct a scene node. More... | |
def | __deepcopy__ (self, memo) |
def | setCenterPosition |
Set the center position of this node. More... | |
def | getParent (self) |
Get the parent of this node. More... | |
def | getMirror (self) |
def | getBoundingBoxMesh (self) |
Get the MeshData of the bounding box. More... | |
def | calculateBoundingBoxMesh (self) |
(re)Calculate the bounding box mesh. More... | |
def | addDecorator |
Add a SceneNodeDecorator to this SceneNode. More... | |
def | getDecorators (self) |
Get all SceneNodeDecorators that decorate this SceneNode. More... | |
def | getDecorator (self, dec_type) |
Get SceneNodeDecorators by type. More... | |
def | removeDecorators (self) |
Remove all decorators. | |
def | removeDecorator |
Remove decorator by type. More... | |
def | callDecoration |
Call a decoration of this SceneNode. More... | |
def | hasDecoration |
Does this SceneNode have a certain Decoration (as defined by a Decorator) More... | |
def | getName (self) |
def | setName |
def | getDepth (self) |
How many nodes is this node removed from the root? More... | |
def | setParent |
Set the parent of this object. More... | |
def | isVisible (self) |
Get the visibility of this node. More... | |
def | setVisible |
Set the visibility of this SceneNode. More... | |
def | getMeshData (self) |
Get the (original) mesh data from the scene node/object. More... | |
def | getMeshDataTransformed (self) |
Get the transformed mesh data from the scene node/object, based on the transformation of scene nodes wrt root. More... | |
def | setMeshData |
Set the mesh of this node/object. More... | |
def | addChild |
Add a child to this node and set it's parent as this node. More... | |
def | removeChild |
remove a single child More... | |
def | removeAllChildren (self) |
Removes all children and its children's children. More... | |
def | getChildren (self) |
Get the list of direct children. More... | |
def | hasChildren (self) |
def | getAllChildren (self) |
Get list of all children (including it's children children children etc.) More... | |
def | getWorldTransformation (self) |
Computes and returns the transformation from world to local space. More... | |
def | getLocalTransformation (self) |
Returns the local transformation with respect to its parent. More... | |
def | setTransformation |
def | getOrientation (self) |
Get the local orientation value. More... | |
def | getWorldOrientation (self) |
def | rotate |
Rotate the scene object (and thus its children) by given amount. More... | |
def | setOrientation |
Set the local orientation of this scene node. More... | |
def | getScale (self) |
Get the local scaling value. More... | |
def | getWorldScale (self) |
def | scale |
Scale the scene object (and thus its children) by given amount. More... | |
def | setScale |
Set the local scale value. More... | |
def | getPosition (self) |
Get the local position. More... | |
def | getWorldPosition (self) |
Get the position of this scene node relative to the world. More... | |
def | translate |
Translate the scene object (and thus its children) by given amount. More... | |
def | setPosition |
Set the local position value. More... | |
def | lookAt |
Rotate this scene node in such a way that it is looking at target. More... | |
def | render (self, renderer) |
Can be overridden by child nodes if they need to perform special rendering. More... | |
def | isEnabled (self) |
Get whether this SceneNode is enabled, that is, it can be modified in any way. More... | |
def | setEnabled |
Set whether this SceneNode is enabled. More... | |
def | isSelectable (self) |
Get whether this SceneNode can be selected. More... | |
def | setSelectable |
Set whether this SceneNode can be selected. More... | |
def | getBoundingBox (self) |
Get the bounding box of this node and its children. More... | |
def | setCalculateBoundingBox |
Set whether or not to calculate the bounding box for this node. More... | |
def | getShear (self) |
Additional Inherited Members | |
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decoratorsChanged = Signal() | |
Signal for when a SceneNodeDecorator is added / removed. More... | |
parentChanged = Signal() | |
Emitted whenever the parent changes. More... | |
meshDataChanged = Signal() | |
Emitted whenever the attached mesh data object changes. More... | |
childrenChanged = Signal() | |
Emitted whenever the list of children of this object or any child object changes. More... | |
transformationChanged = Signal() | |
Signal. More... | |
boundingBoxChanged = Signal() | |
Platform is a special case of Scene node.
It renders a specific model as the platform of the machine. A specialised class is used due to the differences in how it needs to rendered and the fact that a platform can have a Texture. It also handles the re-loading of the mesh when the active machine is changed.