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virtual const char * | GetClassName () |
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virtual int | IsA (const char *type) |
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void | PrintSelf (ostream &os, vtkIndent indent) |
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virtual void | OnMouseMove (int x, int y, vtkRenderer *ren, vtkRenderWindowInteractor *rwi) |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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virtual void | OnButtonDown (int x, int y, vtkRenderer *ren, vtkRenderWindowInteractor *rwi) |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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virtual void | OnButtonUp (int x, int y, vtkRenderer *ren, vtkRenderWindowInteractor *rwi) |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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virtual void | OnKeyUp (vtkRenderWindowInteractor *iren) |
| These methods are called on all registered manipulators, not just the active one. More...
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virtual void | OnKeyDown (vtkRenderWindowInteractor *iren) |
| These methods are called on all registered manipulators, not just the active one. More...
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virtual void | SetCenter (double, double, double) |
| For setting the center of rotation. More...
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virtual void | SetCenter (double [3]) |
| For setting the center of rotation. More...
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virtual double * | GetCenter () |
| For setting the center of rotation. More...
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virtual void | GetCenter (double &, double &, double &) |
| For setting the center of rotation. More...
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virtual void | GetCenter (double [3]) |
| For setting the center of rotation. More...
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void | PrintSelf (ostream &os, vtkIndent indent) |
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virtual void | StartInteraction () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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virtual void | EndInteraction () |
| Event bindings controlling the effects of pressing mouse buttons or moving the mouse. More...
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virtual void | SetButton (int) |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual int | GetButton () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | SetShift (int) |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual int | GetShift () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | ShiftOn () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | ShiftOff () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | SetControl (int) |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual int | GetControl () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | ControlOn () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | ControlOff () |
| These settings determine which button and modifiers the manipulator responds to. More...
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virtual void | SetRotationFactor (double) |
| Set and get the rotation factor. More...
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virtual double | GetRotationFactor () |
| Set and get the rotation factor. More...
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virtual void | SetManipulatorName (const char *) |
| Set and get the manipulator name. More...
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virtual char * | GetManipulatorName () |
| Set and get the manipulator name. More...
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void | SetGUIHelper (vtkCameraManipulatorGUIHelper *) |
| Get/Set the GUI helper. More...
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virtual vtkCameraManipulatorGUIHelper * | GetGUIHelper () |
| Get/Set the GUI helper. More...
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Rotates camera with xy mouse movement.
vtkPVTrackballRotate allows the user to interactively manipulate the camera, the viewpoint of the scene.
Definition at line 29 of file vtkPVTrackballRotate.h.
virtual void vtkPVTrackballRotate::OnKeyUp |
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vtkRenderWindowInteractor * |
iren | ) |
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virtual |
These methods are called on all registered manipulators, not just the active one.
Hence, these should just be used to record state and not perform any interactions. Overridden to capture if the x,y,z key is pressed.
Reimplemented from vtkCameraManipulator.
virtual void vtkPVTrackballRotate::OnKeyDown |
( |
vtkRenderWindowInteractor * |
iren | ) |
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virtual |
These methods are called on all registered manipulators, not just the active one.
Hence, these should just be used to record state and not perform any interactions. Overridden to capture if the x,y,z key is pressed.
Reimplemented from vtkCameraManipulator.