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vtkPVDefaultPass Class Reference

encapsulates the traditional OpenGL pipeline (minus the camera). More...

#include <vtkPVDefaultPass.h>

Inherits vtkRenderPass.

Public Types

typedef vtkRenderPass Superclass
 

Public Member Functions

virtual const char * GetClassName ()
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent)
 
virtual void Render (const vtkRenderState *render_state)
 Actual rendering code. More...
 

Static Public Member Functions

static vtkPVDefaultPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkPVDefaultPassSafeDownCast (vtkObject *o)
 

Protected Member Functions

 vtkPVDefaultPass ()
 
 ~vtkPVDefaultPass ()
 

Detailed Description

encapsulates the traditional OpenGL pipeline (minus the camera).

vtkPVDefaultPass is a simple render pass that encapsulates the traditional OpenGL pipeline (minus the camera).

Definition at line 30 of file vtkPVDefaultPass.h.

Member Typedef Documentation

◆ Superclass

typedef vtkRenderPass vtkPVDefaultPass::Superclass

Definition at line 34 of file vtkPVDefaultPass.h.

Constructor & Destructor Documentation

◆ vtkPVDefaultPass()

vtkPVDefaultPass::vtkPVDefaultPass ( )
protected

◆ ~vtkPVDefaultPass()

vtkPVDefaultPass::~vtkPVDefaultPass ( )
protected

Member Function Documentation

◆ New()

static vtkPVDefaultPass* vtkPVDefaultPass::New ( )
static

◆ GetClassName()

virtual const char* vtkPVDefaultPass::GetClassName ( )
virtual

◆ IsTypeOf()

static int vtkPVDefaultPass::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual int vtkPVDefaultPass::IsA ( const char *  type)
virtual

◆ SafeDownCast()

static vtkPVDefaultPass* vtkPVDefaultPass::SafeDownCast ( vtkObject *  o)
static

◆ PrintSelf()

void vtkPVDefaultPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)

◆ Render()

virtual void vtkPVDefaultPass::Render ( const vtkRenderState *  render_state)
virtual

Actual rendering code.


The documentation for this class was generated from the following file: