Assimp  v3.1.1 (June 2014)
Assimp::MDL::Header_HL2 Struct Reference

Data structure for the HL2 main header. More...

Public Attributes

int32_t attachmentindex
 
aiVector3D bbmax
 
aiVector3D bbmin
 AABB of the model. More...
 
int32_t bodypartindex
 
int32_t bonecontrollerindex
 
int32_t boneindex
 
aiVector3D eyeposition
 For viewer, ignored. More...
 
int32_t flags
 
int32_t hitboxindex
 
char ident [4]
 magic number: "IDST"/"IDSQ" More...
 
int32_t length
 Length of file name/length of file? More...
 
aiVector3D max
 
aiVector3D min
 
char name [64]
 Original file name in pak ? More...
 
int32_t numattachments
 attachable points for gameplay and physics More...
 
int32_t numbodyparts
 Number of parts. More...
 
int32_t numbonecontrollers
 Number of bone controllers for bone animation. More...
 
int32_t numbones
 NUmber of bones contained in the file. More...
 
int32_t numhitboxes
 More bounding boxes ... More...
 
int32_t numseq
 Animation sequences in the file. More...
 
int32_t numseqgroups
 Loaded sequences. Ignored. More...
 
int32_t numskinfamilies
 
int32_t numskinref
 Number of skins (=textures?) More...
 
int32_t numtextures
 Raw texture data. More...
 
int32_t numtransitions
 Number of animation transitions. More...
 
int32_t seqgroupindex
 
int32_t seqindex
 
int32_t skinindex
 
int32_t soundgroupindex
 
int32_t soundgroups
 
int32_t soundindex
 
int32_t soundtable
 Table of sound effects associated with the model. More...
 
int32_t texturedataindex
 
int32_t textureindex
 
int32_t transitionindex
 
int32_t version
 Version number. More...
 

Detailed Description

Data structure for the HL2 main header.

Member Data Documentation

◆ attachmentindex

int32_t Assimp::MDL::Header_HL2::attachmentindex

◆ bbmax

aiVector3D Assimp::MDL::Header_HL2::bbmax

◆ bbmin

aiVector3D Assimp::MDL::Header_HL2::bbmin

AABB of the model.

◆ bodypartindex

int32_t Assimp::MDL::Header_HL2::bodypartindex

◆ bonecontrollerindex

int32_t Assimp::MDL::Header_HL2::bonecontrollerindex

◆ boneindex

int32_t Assimp::MDL::Header_HL2::boneindex

◆ eyeposition

aiVector3D Assimp::MDL::Header_HL2::eyeposition

For viewer, ignored.

◆ flags

int32_t Assimp::MDL::Header_HL2::flags

◆ hitboxindex

int32_t Assimp::MDL::Header_HL2::hitboxindex

◆ ident

char Assimp::MDL::Header_HL2::ident[4]

magic number: "IDST"/"IDSQ"

◆ length

int32_t Assimp::MDL::Header_HL2::length

Length of file name/length of file?

◆ max

aiVector3D Assimp::MDL::Header_HL2::max

◆ min

aiVector3D Assimp::MDL::Header_HL2::min

◆ name

char Assimp::MDL::Header_HL2::name[64]

Original file name in pak ?

◆ numattachments

int32_t Assimp::MDL::Header_HL2::numattachments

attachable points for gameplay and physics

◆ numbodyparts

int32_t Assimp::MDL::Header_HL2::numbodyparts

Number of parts.

◆ numbonecontrollers

int32_t Assimp::MDL::Header_HL2::numbonecontrollers

Number of bone controllers for bone animation.

◆ numbones

int32_t Assimp::MDL::Header_HL2::numbones

NUmber of bones contained in the file.

◆ numhitboxes

int32_t Assimp::MDL::Header_HL2::numhitboxes

More bounding boxes ...

◆ numseq

int32_t Assimp::MDL::Header_HL2::numseq

Animation sequences in the file.

◆ numseqgroups

int32_t Assimp::MDL::Header_HL2::numseqgroups

Loaded sequences. Ignored.

◆ numskinfamilies

int32_t Assimp::MDL::Header_HL2::numskinfamilies

◆ numskinref

int32_t Assimp::MDL::Header_HL2::numskinref

Number of skins (=textures?)

◆ numtextures

int32_t Assimp::MDL::Header_HL2::numtextures

Raw texture data.

◆ numtransitions

int32_t Assimp::MDL::Header_HL2::numtransitions

Number of animation transitions.

◆ seqgroupindex

int32_t Assimp::MDL::Header_HL2::seqgroupindex

◆ seqindex

int32_t Assimp::MDL::Header_HL2::seqindex

◆ skinindex

int32_t Assimp::MDL::Header_HL2::skinindex

◆ soundgroupindex

int32_t Assimp::MDL::Header_HL2::soundgroupindex

◆ soundgroups

int32_t Assimp::MDL::Header_HL2::soundgroups

◆ soundindex

int32_t Assimp::MDL::Header_HL2::soundindex

◆ soundtable

int32_t Assimp::MDL::Header_HL2::soundtable

Table of sound effects associated with the model.

◆ texturedataindex

int32_t Assimp::MDL::Header_HL2::texturedataindex

◆ textureindex

int32_t Assimp::MDL::Header_HL2::textureindex

◆ transitionindex

int32_t Assimp::MDL::Header_HL2::transitionindex

◆ version

int32_t Assimp::MDL::Header_HL2::version

Version number.


The documentation for this struct was generated from the following file: