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ogre - Object-Oriented Graphics Rendering Engine
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++ designed to make it easier and more
intuitive for developers to produce applications utilising
hardware-accelerated 3D graphics. The class library abstracts all the
details of using the underlying system libraries like Direct3D and
OpenGL and provides an interface based on world objects and other
intuitive classes.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
ogre |
1.2.1 |
2.fc5 |
ppc |
6.54 MiB |
Sat Jul 15 10:54:16 2006 |
Changelog
- * Fri Jul 7 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.2.1-2
- Make -devel package Requires on the main package fully versioned.
- Move libOgrePlatform.so out of %{_libdir} and into the OGRE plugins dirs as
its not versioned and only used through dlopen, so its effectivly a plugin.
- * Thu Jun 15 18:00:00 2006 Hans de Goede 1.2.1-1
- Initial FE packaging attempt, loosely based on a specfile created by
Xavier Decoret <Xavier{*}Decoret{%}imag{*}fr>