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ode - High performance library for simulating rigid body dynamics
ODE is an open source, high performance library for simulating rigid body
dynamics. It is fully featured, stable, mature and platform independent with
an easy to use C/C++ API. It has advanced joint types and integrated collision
detection with friction. ODE is useful for simulating vehicles, objects in
virtual reality environments and virtual creatures. It is currently used in
many computer games, 3D authoring tools and simulation tools.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
ode |
0.7 |
2.fc6 |
ppc |
886 KiB |
Wed Oct 4 19:20:20 2006 |
Changelog
- * Thu Oct 5 18:00:00 2006 Christian Iseli <Christian{*}Iseli{%}licr{*}org> 0.7-2
- rebuilt for unwind info generation, broken in gcc-4.1.1-21
- * Fri Sep 22 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.7-1
- New upstream release 0.7
- * Mon Aug 28 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.6-3
- FE6 Rebuild